The posting, in Voodoo's own words
archived Oct 12, 2026About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
Team
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
Read the full posting ↓
Role
Support the Art director in the ideation and execution of the game’s vision. Design and implement a high-quality, scalable UI from concept to final integration in Unity. Develop and optimize UX flows of new and existing features. Create and maintain a comprehensive UI Style Bible and reusable component libraries. Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. Setup, integrate, and animate UI scenes in Unity. Work with Game Designers to ensure UI supports gameplay and accessibility goals. Iterate quickly based on team feedback and live user data. Propose creative ideas to boost player engagement and improve the user experience.