The posting, in Epic Games's own words
archived Sep 29, 2026WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
What We Do
The Special Projects team at Epic is responsible for executing high-impact projects that push the envelope to define the future of real-time graphics and gaming technology (The Matrix Awakens, Lumen in the Land of Nanite). In collaboration with the Unreal Engine team, we strive to put our technology and knowledge into the hands of users, empowering developers and content creators with the most powerful suite of real-time tools in the world.
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What You'll Do
Epic Games is looking for current PhD students and recent PhD graduates (within 12 months of graduation) for paid research internships, working on state-of-the-art machine learning across our ecosystem. Epic makes Unreal Engine, which powers creative work across many industries, alongside some of the world's most popular games, including Fortnite and Rocket League. Through these products, ML research at Epic reaches millions of creators and players every day. AI is reshaping the games industry, and Epic Research - led by Lucia Specia and Michael Black - is at the center of that shift. We're looking for talented interns who want to be part of it.
In this role, you will
Work with our team of research scientists and programmers at the intersection of vision, language, speech processing, embodied agents, and game development to create state-of-the-art machine learning models in a range of areas - research topics of interest include: AI-backed interactive characters : LLMs for conversational characters, memory systems, automated evals, animation, etc. Game agents : vision-language-action, game-state agents, etc. 3D human and object tracking Reinforcement learning for embodied behavior Speech systems and conversational agents World building and game logic generation : video models, 2D->3D scene building, etc. AI-assisted game development , e.g. the next generation of Epic Developer Assistant for UE and UEFN Embodied and physical intelligence including human-object interaction Multi-modal diffusion models Player safety : AI-alignment, content moderation, etc. Improved user experience : personalised game recommendation, game representation, spam detection, etc. Content localization : (multimodal) translation, quality assurance, etc. Model distillation for realtime performance