The posting, in Scopely's own words
archived Oct 2, 2026Scopely is looking for a Senior Engineer to serve on and elevate our new casual game, Monopoly GO! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Monopoly GO! team is one of our key franchises and has just become one of Scopely’s largest games. The teams sit globally, with the bulk of their members located throughout Spain and the US.
What You Will Do
Contribute to the design, development, and scaling of gameplay systems, tools, and pipelines for Monopoly GO!, one of the world's most successful mobile games Own features and systems from design through release and live operation Collaborate with designers, artists, data analysts, and other engineers to bring ideas to life and continuously improve the player experience Build clean, performant, testable code across a variety of systems, including gameplay, LiveOps tooling, backend integration, and more Improve content pipelines and automate workflows to help other crafts ship content safely Investigate live-game incidents and unfamiliar issues, identify root causes, and turn the learning into better monitoring and fewer repeat failures Prototype new features and systems, and use AI to improve how the team works, from everyday workflows to collaboration and delivery Mentor less experienced engineers through code review, pairing, and feedback Learn from (and with) a world-class engineering org, while helping shape the future of how we work
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What We're Looking For
Solid programming fundamentals in any language and a passion for making things players love Curiosity about how AI can improve creativity and productivity, whether it's prompt workflows, automation, or integrating AI tools into content pipelines You think like a systems designer: how things scale, how they evolve, how to keep them clean and efficient Experience with (or interest in learning) Unity and C#, plus relevant tools like Git, Docker, or cloud services Experience with Unity asset bundles or Addressables, asset importing, content pipelines, editor tooling, and validations Familiarity with backend systems, data pipelines, or infrastructure and observability A structured, calm approach to unfamiliar technical problems, including under time pressure An automation and tooling mindset Ability to turn requirements into clear technical specifications and explain decisions to non-technical colleagues A unique lens, whether that's a self-taught dev, a career hopper, or even an entirely new creative discipline. The more unconventional the better